This game is designed for 2 players – – preferably in a relationship. As a result, you will see the word ‘partner’ used often whilst we explain the rules.
The card game can be played by friends or family, and also with up to 4 people. However, in such cases you might want to remove some question cards.
Don’t be overwhelmed by the quantity of text on this page. The game itself is really simple. We just wanted to make our rules great (as we don’t like games where you’re left wondering what to do now?) so we included as many specific situations we came across.
What was a happy memory from your childhood before school you haven’t shared yet?
“I can resist everything except temptation.”
— Oscar Wilde
Tell me one more detail
“Love conquers all things except poverty and toothache.”
— Mae West
You pay for takeout of my choosing tomorrow
“My doctor told me to stop having intimate dinners for four. Unless there are three other people”
— Orson Welles
“I love you because the entire universe conspired to help me find you.”
— The Alchemist Paulo Coelho
We’ll get to how to ‘win’ in a second, but before we do, please remember the principal objective of the game is to spend quality time with your partner and have an open, honest conversation — whilst also having a bit of fun.
The ‘secondary’ objective of the game is to be the first player without any more cards in your hand. Then, after one or more games, the winner will choose a reward from the Rewards Pile.
Before every game, please make sure:
1. You remove the Reward Cards and put them in a separate pile. In case you haven’t used the custom cards, you can remove those and the cover card as well.
2. You shuffle the remaining cards thoroughly. If this is your first game, we recommend you take minute or two to keep shuffling, to make sure players get a good mix of both Question and Modifier Cards.
Once the deck has been shuffled by one player, it is handed to their partner, who can choose to either Tap or Break the pile.
If they decide to Tap, their partner would first deal them five cards in one go, and then deal themselves five. If they Break the pile into two, their partner would first take the ‘broken’ cards from the top and move those to the bottom of the pile. They will then proceed to deal their partner one card, then one for themselves, and keep doing so until each player has 5 cards.
All cards should be dealt face down. After each player has 5 of their own, the other cards are placed also face down into a Draw Pile, that’s put slightly to a side, but can be reached by both partners.
In the odd scenario if one partner didn’t receive any question cards, their had should be placed back on top of the Draw Pile, which should then be shuffled again, and they then get dealt 5 new cards.
The first partner to ask a question is normally the one opposite the dealer. If there are more than 2 players, then the player to the right of the dealer gets to ask the first question.
Questions are to be clearly read to your partner before you place them down. Once a player finished reading their question, they should put the card down, facing their partner.
All of your cards should be placed alongside each other, facing your partner, and your partner places their cards in front of yours in a similar.
In case you don’t have a surface to play on, you can also simply ask your questions and then place them to a side, until the end of the game.
Once a question is asked by one player, their partner then has to answer to the best of their ability. The player who asked the question has to approve their partner’s answer before the game can move on.
This ‘approval process’ is important for two reasons:
We want to make sure this card game truly helps couples communicate better. If a player asks “What’s one weird idea that passed your mind last week?” and their partner answers “Nothing.” that should not be considered an appropriate answer.
When played properly and regularly, the game forces both partners to think of their answers, and also build up the habit of having more significant conversations.
The second reason why this small pause is important, is because it’s when you get to decide whether you want to play a Modifier Card alongside the Question Card. More on the various modifiers and their functions below.
The game is made more fun with the help of dozens of Modifier Cards. There are multiple types of modifiers, each with their own particularities.
Modifier Cards that ask for more details, such as “Why?” or “How did you respond to it?” can be played alongside question cards (allowing you to play 2 cards in one turn).
Just please note:
These can only be played after your partner answered the question, and Only if the extra question makes sense. Also, only one more detail Modifier can be played in one turn.
If your partner answers “George” to the question “Who would you punch right now?” You can play the the “Why?” question.
However, if your partner answers “I loved the date we went on last Thursday to Wagamama” to the question “What’s your favorite thing we did together last week?” it doesn’t make sense to ask neither “When?” nor “Where?” But you can still play the “Tell me one more detail” card.
Multipliers can be played after other relevant Modifier Cards.
For example, if you play the “Tell me one more detail” Card, but want to know even more, you can then play the “Double Modifier” Card on top, so your partner has to tell you one extra detail. Note you cannot play a multiplier before you get an answer, nor can you play it over cards such as “Cancel the question” or “Skip your turn” as if your partner loses their turn, it’s then your turn to ask a question, so you can’t play another Modifier Card. (Except if it’s a Joker, but more on that in a moment)